

If you're running or even walking, aiming down the scope means that you'll flail around wildly unless you get your heartrate down and hold your breath. Walking while crouching does well to muffle most of the noise, but the tall grasses and underbrush can still give away your position.Įven if you finally see the animal in question, shooting it isn't as simple as pointing and pulling the trigger. This makes following the trail more difficult since those animals have an impeccable sense of hearing, so you must sneak around if you don't want them to scurry away. While it won't affect you most of the time, being downwind of an animal means they're more likely to sense you from further distances. While the tracking seems easy, following them is more difficult since the game takes wind into account. Tracking requires you to hit a button to latch on to a telltale sign with blue tracks that belong to the animal you're pursuing, and white ones denote other creatures in the area. Your tracking abilities also involve determining whether the various animal calls you hear are mating calls or warnings that a hunter is after them. That involves locating and identifying hoof and pawprints, discovering patches of flattened grass, and looking at the freshness of their stool to determine if they've recently visited the area or moved on a long time ago. Unless you get lucky and have an animal show up in front of you, you'll spend a good amount of time tracking your prey. Speaking of which, just about every aspect of the actual hunting is very involved. Blocking off some of the more powerful bows and rifles may be fine, but it makes no sense to do the same for animal calls and scent disguises.

One disappointing XP-related function is the gating of items that you can purchase in the store based on your level. Some are pretty basic, like increased health, while others improve your hunting abilities, like better tracking range and improved breath control. Everything that you discover and hunt yields XP, and achieving levels allows you to gain points that can be used to further improve your hunting skills. One of the more interesting parts of the game is the inclusion of experience points and the leveling that goes with it. Prepare to walk and/or run to most destinations. What you won't find are vehicles to make travel go faster, and while you can fast-travel to outposts, the scarcity of those buildings in a given area means that you won't use that feature too often. Some of the traits you've come to expect are present, like a day and night cycle and occasional rain. Each area is roughly 50 square miles, and there's some variety with forests, hills and lakes. No matter which hunting ground you choose, you'll deal with a large hunting area. You can take on both story and side missions from there if you want a more guided experience, but you're generally left to your own devices. These includes lookout points so you can better survey the area, hunting towers so you have an elevated point of view when hunting, and outposts where you can rest and restock on items and ammo. No matter the region, you'll go through a brief tutorial on moving and hunting before you familiarize yourself with the environment's major points of interest. From there, you choose your region, either the game reserves of Germany or the forested Pacific Northwest. You start the game with a basic character selection system, where you choose your hunter's sex and appearance, which doesn't deviate from the given templates.
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It's also the paid iteration of a game that is free to play and currently in active development. theHunter: Call of the Wild plays things differently, as it is one of the few hunting games to give you a simulation of the experience. You should find your prey quickly, and the game is more forgiving about prey escaping and hitting the correct spots. The second category is more of an arcade/adventure hybrid that's widely seen in the Cabela series, which gives you a large level and a few items to make the hunt go easier. The first is a virtual shooting gallery that was popularized by the Big Buck Hunter series, where the animals run across the screen and you have to hit them to bag them. Pick just about any hunting game on any platform, and it falls into one of two categories.
