

Which may mean, for example, giving away lots of cool details about your game that you might prefer to let people discover on their own. If you want to get your game on steam as it currently stands, you no longer just have to convince Valve your game is worthwhile, which is hard enough - you have to convince the public. It forces indie devs to become PR people, whether they like it or not. Are you ready for a real challenge - Become the best and climb the leaderboards in Open Hexagon, a fast-paced adrenalinic arcade game thats easy to learn but. Ideally, I'd love to see steam highlight amazing games that really need the exposure instead of just becoming a popularity contest. It has the same problem all rating systems like this have - it disproportionately benefits already popular games, and makes it harder for niche, experimental stuff to get noticed. I recognise that valve have a problem that needs to be solved I just don't know if greenlight is a good solution to that problem. The other aspect is whether or not Greenlight is itself a good solution to discovering new games for steam, and I'm sceptical. Short Description: Super Hexagon is a minimal action game by Terry Cavanagh. Slightly dubious facts about Hexagons: - Hexagons are third order permutohedrons: The vertices of a hexagon can be formed by permuting the coordinates of the vector (1, 2, 3). Jonas wrote a very interesting essay on why that is, which I agree with completely. Game revenue estimates, number of reviews, review score and other stats. Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel. Well, ok, there's two aspects of this really - first, the $100 fee, which is unequivocally bullshit.
